import pygame


class GameObject(pygame.sprite.Sprite):
    def __init__(self, gameworld=None, *groups):
        # super().__init__(self, args, kwargs)
        super().__init__(*groups)
        self.gameworld = gameworld
        self.image = pygame.Surface((60, 60))
        self.image.fill("gray")
        self.rect = self.image.get_rect()

    def draw(self, screen):
        screen.blit(self.image, self.rect)






